![]() We hear of an advanced and ancient sky civilization, a great war and a demon king, and we know, partly because a new “Zelda” game arrives every few years and partly because of the ominous, stark soundtrack - a chilling sound that seems fashioned out of whooshing weapons - that history is about to repeat itself.Īnd yet “Tears of the Kingdom” is not a game of familiarity. This patient, cinematic beginning is building a mystery, giving us glimpses of Link’s magical Master Sword but never letting us attack with it. But these catacombs are home to more than “The Legend of Zelda” lore. ![]() “I can’t tell you how excited I am,” Zelda exclaims, before pulling out a smartphone-like device to snap photos of ancient hieroglyphics believed to depict the founding of the kingdom of Hyrule.įor a fleeting moment, the gloom seems a distant memory. These tunnels, Zelda tells us, have long been forbidden, forever off-limits even to princess royalty such as her. She’s directing Link, the voiceless video game hero who has come to her rescue many a time since the mid-1980s, to follow her lead and walk in the shadow of her torch. Zelda here, all braided golden hair and enchanting oval eyes, is a leader and a scholar. ![]() ![]() For just a few minutes, “The Legend of Zelda: Tears of the Kingdom,” the most anticipated game of the year, will guide players by the hand, taking them down into the caverns beneath a medieval castle. A so-called gloom - a scorching red mist that seems to have risen from the depths of the earth - is believed to be the cause of a widespread sickness. It starts with an archaeological mission. ![]()
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